One of my favourite things in games is a perfectly balanced instance of ‘The Loop.’
Titles that focus on a ‘loop’ are gaming at its purest.
It’s simple; you gather resources until you meet a certain benchmark. That benchmark opens up new, faster ways for you to gather resources, and the loop restarts. You keep playing to reach your next trinket, and the trinket encourages you to keep playing.
While it wouldn’t be fair to say Animal Crossing is entirely a game of numbers, the spirit of The Loop lives on in my adorable little island with my cuddly animal pals.
I’ve never played one of these games before, but a combination of the inescapable hype for ‘New Horizons‘ and a fairly light release schedule for 2020 made me take the plunge.
Continue reading “A Week In Barryland (Animal Crossing: New Horizons)”