Is it really over-done to talk about how great games were in 2017? Yes.
But they were.
There were several games that came out last year that you could argue were legitimate all-time greats, and countless others that were really, really, really fantastic.
In particular, I felt this was a year that video game writing came into its own. I know the myth of ‘games can’t tell good stories!’ has been dead for some time, but 2017 felt like a year where they tackled an impressive range of topics, sometimes with nuance, sometimes with bombast.
A few notable omissions; I never got around to Cuphead, much to my shame. I’ve been anticipating it for years but not owning an Xbox meant I missed out. Me and my room-mate were planning a co-op run on his XB1, but it never materialised. Likewise, not owning a gaming PC means I missed out on the phenomenon of PlayerUnknown’s Battlegrounds – even though it looked like the logical advancement of the waning-survival genre that I’ve been waiting for.
Hounorable Mentions